Generate opportunity maps with customer jobs-to-be-done

JTBD Opportunity MapIn seeking to better understand customer jobs-to-be-done, I found myself a bit underarmed. Meaning, I didn’t really have a way to do this. The value of jobs-to-be-done (JTBD) thinking has only emerged recently. It’s still nascent, and there aren’t ready guideposts to follow. However, Tony Ulwick has been at it over two decades. Indeed, his outcome-driven innovation remains a powerful methodology with the structure needed to effectively identify opportunities. It is the JTBD standard.

But in my work, I wasn’t ready to engage external consultants. My project was more low level, relating to a significant enhancement to an enterprise software platform. My needs – and budget – didn’t rise to the level of a full-fledged consulting engagement. Also, I wanted to be the one talking with customers.

So I did what anyone interested in innovation would do. I hacked my own approach.  I wanted a way to elicit jobs-to-be-done that had the following aspects:

  • Accessible anytime I wanted it
  • Low cost (free!)
  • Allowed me to rank  different jobs-to-be-done
  • Created a way of seeing where the opportunities are
  • Deepened my understanding of, and connection with, customers

The presentation below outlines a method to generate opportunity maps with customer jobs-to-be-done:

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As you’ll see in the presentation, I consider this an initial blueprint. One that can, and should, be hacked to optimize it. But as the approach exists now, it will provide significant value. And for those who haven’t engaged customers at this level of dialogue, you’ll be amazed at what you learn.

Give it a try and let me know what value you get in talking JTBD with your customers.

I’m @bhc3 on Twitter.

Exactly what jobs will self-driving cars satisfy?

On Twitter, I made this observation about the future of self-driving cars:

A moment later, Megan Panatier made this skeptical counterpoint:

This is a great example where it pays to consider the jobs-to-be-done. Self-driving is in the realm of experimentation right now. There’s no hindsight of how obviously this was going to be a success. Self-driving vehicles could end up being the next Segway. An interesting technology that never catches on.

Image via Engadget

How can we begin to know self-driving cars’ fate? Do some outside-in market analysis. Understand what jobs-to-be-done relate to the act of commuting. Know those, and you can determine what opportunities exist for self-driving cars.

To that end, here are four relevant jobs-to-be-done that I see:

  1. I want to get from point A to point B
  2. I want to get work done
  3. I want to improve the environment
  4. I want to enjoy my personal interests

Where can self-driving help? Know that, and you can see how it will fare in the future. In the analysis that follows, self-driving is compared to two common alternatives: regular, manually driven cars; and public transit like buses and trains. Concepts from the Strategyn jobs-to-be-done innovation approach are used to assess the alternatives: outcomes and satisfaction with those outcomes. While a typical job has 50 – 150 outcomes, we’ll focus on a few summary level outcomes here.

Job #1: Point A to Point B

This is the core job of driving. Getting from one place to another. What’s key here is understanding the important outcomes that are desired for this job. The table below shows outcomes for this job, and how well satisfied they are for different transit alternatives.

Outcomes Regular car Bus & train Self-driving
Minimize commute time Satisfaction - medium  Satisfaction - low Satisfaction - medium
Minimize accident risk  Satisfaction - medium  Satisfaction - high  Satisfaction - high
Minimize commute stress  Satisfaction - low  Satisfaction - high Satisfaction - high
Increase driving enjoyment  Satisfaction - high  Satisfaction - low  Satisfaction - low

Reviewing the desired outcomes, where might self-driving vehicles provide an advantage? It’s dependent on how the different alternatives are considered. For instance, self-driving vehicles will not provide better commute times than manually-driven cars. But they are better than what buses and trains provide. Buses and trains are bound by set routes and schedules. These inject delays in commute times. Cars generally have an advantage here because of their direct door-to-door operation.

But self-driving vehicles do provide improvements over regular cars on two other outcomes: accident risk and commute stress. A great opportunity in ‘accident reduction’ applies to driving under the influence of alcohol. Self-driving cars will get you home safely. In this sense, they are more akin to what Megan Panatier tweeted. They’re like trains.

Taking those three outcomes together, it becomes clearer that self-driving vehicles will provide greater satisfaction on the Point A to Point B job-to-be-done.

There is one outcome where self-driving cars are a step backwards: driving enjoyment. Think about those commercials with high performance vehicles speedily taking curves on beautiful rural roads. The high performance manually driven car market will still be intact even in a world of self-driving vehicles. People will want that visceral pleasure.

Job #2: Get work done

A recent survey sponsored by Jive Software highlighted that people are working outside office hours more and more. While the causes of this vary, the result is that this has become an important job-to-be-done for many. Let’s look at the key outcomes for this job.

Outcomes Regular car Bus & train Self-driving
Increase digital work completed  Satisfaction - low  Satisfaction - medium Satisfaction - high
Increase availability for conference calls  Satisfaction - medium  Satisfaction - low  Satisfaction - high
Minimize distractions  Satisfaction - medium Satisfaction - low  Satisfaction - high

Self-driving vehicles really shine in this job-to-be-done. They essentially become traveling offices. Fewer distractions and the ability to focus on the work tasks at hand.

The other advantage is better availability for conference calls. Ever tried to be on a work call while driving? Your focus is diverted by driving issues. And you really don’t want to be one of those people who loudly talks on the phone while commuting on a bus or train. When a conference call includes a shared screen, you can participate on that via the self-driving vehicle vs. driving a car.

Getting work done is one of those jobs that you might not associate with commuting. But self-driving opens up the ability to better satisfy this longstanding job.

Job #3: Improve the environment

Improving the environment continues to be an important job-to-be-done for a majority of Americans, and the world. And driving is a critical aspect of environmental impact. Two outcomes are assessed for this job below.

Outcomes Regular car Bus & train Self-driving
Reduce emissions  Satisfaction - low  Satisfaction - high Satisfaction - low
Reduce fossil fuel consumption  Satisfaction - low  Satisfaction - high  Satisfaction - low

When self-driving vehicles are considered as replacements for trains and buses, it’s possible that environmental benefits may be conflated between the two alternatives. Public transit is often touted for its environmental benefits.

But self-driving cars are not public transit. They will still have the same environmental impact of regular cars. Now, as automakers continue to improve the environmental impact of vehicles (electric vehicles, hybrids), then self-driving cars will follow the same improvement curve as regular cars.

However, self-driving vehicles provide no improvement on satisfaction for the key outcomes of the environmental improvement job. Indeed, to the extent they replace public transit (bus, train), they could contribute to increased environmental issues.

Job #4: Enjoy personal interests

Enjoying personal interests is a job that we do everywhere. Read in bed. Crochet during a television program. Engage in physical activity. Video gaming. There are numerous individual jobs-to-be-done here, but we’ll lump them into a summary job for this analysis. Below are two outcomes for this job-to-be-done.

Outcomes Regular car Bus & train Self-driving
Increase time spent on activity  Satisfaction - low  Satisfaction - high  Satisfaction - high
Minimize distractions  Satisfaction - low  Satisfaction - low  Satisfaction - high

Similar to the ‘get work done’ job, this job is well served by self-driving cars. Regular cars really prevent the ability to enjoy a range of personal interests, due to the majority of time spent on…actually driving.

The individually controlled environment of a self-driving car also facilitates more engagement in personal interests. No competing phone calls, loud conversations, crowded space.

Self-driving vehicles will be fantastic for this job-to-be-done.

Conclusions

Based on analyzing the jobs-to-be-done, two conclusions can be drawn about self-driving vehicles.

Target market: urban areas. The jobs and outcomes outlined herein point to a better fit of self-driving vehicles to urban areas and the surrounding suburbs. People have longer, more stressful commutes than in rural and lower population areas. They also tend to have professional employment where digital work and conference calls are more the norm.

Urban areas do not lend themselves to driving enjoyment. Hard to take those curves when there are red lights, sharp corners and lots of traffic around you. So the ‘increase driving enjoyment’ outcome – a weakness of self-driving – is less relevant in these geographies.

Future design. The current look of a self-driving vehicle is essentially that of a regular car. And why not? The technology is being tested and iterated. No need to adjust a car while the technology is on that stage.

Eventually, self-driving technology will be perfected and be ready for broader adoption. Then the jobs and outcomes outlined herein become more relevant. What we currently know for car interiors and shapes will most certainly change. The basis of design changes from optimizing the driving experience (the outcomes) to optimizing for other jobs-to-be-done. One can imagine basic manual override driving capability for vehicles as a back-up in case the self-driving technology fails.

But the focus of design changes. Vehicles will be optimized for existing jobs-to-be-done that can now be newly satisfied via the self-driving technology. And new internal accessories will be developed to take advantage of this expansion of the market through increased jobs-to-be-done. Like a little exercise during the commute? How about a modified stationary bike inside your car?

Self-driving vehicles will be a source of significant new market opportunities.

I’m @bhc3 on Twitter.

Two cases of job-to-be-done driven design

In doing some reading this morning, came across a couple examples of practitioners with a customer-centric orientation emphasizing the job-to-be-done. They come at it from different angles, but share the essence *first* understanding what the customer is trying to get done first, *then* getting down to design and development.

37signals Ryan Singer:

I need to relate the problem to a situation in order to understand it. The reason I am making a product is to give people capability they lack. That’s why they pay for it. The gap between the person’s current situation and the situation they want to be in defines value for them. They hire your product to do a job. The job is their definition of progress from here to there.

When the job isn’t well-defined, the team doesn’t know what to include and what to omit. They design based on logical speculations, not real situations. Instead of targeting a problem like a sniper, they cast a net and hope to catch the value somewhere within its expanse. Casting a net means building more functionality in more places, so the project grows in scope and complexity.

Sometimes people think they have defined the problem, but they really just defined a feature. Like “users want file versioning.” It’s important to understand that a feature is not a situation. You can dig into a situation to learn what is valuable and what is not according to the goal. Digging into a feature definition doesn’t do that. It has no origin and no goal. Analyzing a feature definition leads you to play out all the things a person might value from the feature instead of learning what they actually value.

Michael B. Fishbein on SinglePlatform founder Wiley Cerilli:

Wiley began hearing complaints from restaurants about how hard it was to manage their web presence and all the sites they have information on. He wasn’t sure what the exact solution was, but knew that the problem presented an opportunity.

Instead of building something and seeing if restaurants would want it, he start by getting feedback from customers and pre-selling.

Wiley began by going in to restaurants with a PowerPoint deck on an iPad describing a product that he thought they would want. In our conversation, he emphasized the importance of not simply asking “would you buy this” when delivering customer development interviews because people will generally feel uncomfortable saying no. Instead he described it to customers as his friend’s product or would ask them to write a check if they said they liked it. When you ask someone to pay for something you start hearing information that you would not have heard otherwise because people would rather not be disagreeable.

Over a three month period of delivering customer development interviews, a lot of “no-s,” and several iterations of the deck, Wiley came to 5 slides that resonated strongly. In fact, many were willing to write him a check, even knowing that he didn’t know have a product built yet. He had identified a strong enough customer pain point and a product value proposition that resonated strongly enough, that customers were willing to prepay. Wiley knew he had a real opportunity on his hands at that point and began building the product and brought on a couple sales people to distribute it.

The emphasis on validating customer needs and avoiding spending time and money on something that customers don’t actually want didn’t stop after the product was built. SinglePlatform would consistently test, pre-sell, and run customer development interviews on new features.

I’m @bhc3 on Twitter.

What do you mean customers don’t know what they want?

If I’d asked customers what they want, they’d have said more convenience and relevance.

Look familiar? I’ve riffed on that Henry Ford quote about faster horses, yada, yada. It’s not too far off from what customers would theoretically have been seeking in faster horses.

Makerbot Replicator 2I altered that quote to fit a modern day phenomenon: 3D printers. If you haven’t paid attention to them yet, these are machines that manufacture physical, 3 dimensional objects. These objects can be solid, or have more intricate internal workings. One leading manufacturer is MakerBot. In September it released its latest 3D printer, the Replicator 2.

Why is this relevant to a discussion on “customer wants”? Because 3D printing is one of those technologies that holds high disruption potential and is a significant departure from existing products. In other words, it’s all the things that disruptive-innovation enthusiasts look for in innovation. And many of the same people will argue such innovations cannot be identified via customer needs and desires.

There is truth there, but the argument is stunted, incomplete, even glib. It’s the inventor’s argument, not that of the innovator.

We’re talking different things

In discussing the role of customer needs and wants in innovation, we must separate the process, as illustrated below:

Decoupling customer JTBD from solutions

Start from the position that we, as humans, have a pretty good idea of what we want. Define this as our job-to-be-done. We are a bundle of many, many varied jobs-to-be-done. We have personal jobs, family jobs, social jobs, workplace jobs, athletic jobs, etc. The global economy runs by finding ways to satisfy these jobs-to-be-done.

I have heard the argument that customers cannot express all their jobs, that they have latent needs. I tend to side with Tony Ulwick’s view that latent needs are a myth. I do think it can be challenging to get at all the jobs-to-be-done a customer has. But I ascribe that more to the methodology of eliciting them than to the idea that customers cannot express them. There are good ways to understand customer needs and wants, such as Strategyn’s Outcome-Driven Innovation, Gerald Zaltman’s ZMET, and Stanford d.school design thinking concepts.

But the key point is that customers do know what they want. Their jobs-to-be-done are actually fairly stable. They are the keepers of the source basis of success.

It’s the next step where inventors come in. They either:

  1. Haven’t grounded themselves in customers’ jobs-to-be-done and the level  of satisfaction with each
  2. Understand the true jobs-to-be-done and know where underserved outcomes are

When some people pronounce that “customers don’t know what they want”, I worry that they’re actually operating under the #1 scenario. They don’t really understand what jobs are valid and underserved (e.g. see Cuil’s ill-fated attempt to displace Google). They’re pursuing a Hope Principle. Hey, someone always wins the lottery too.

It’s the #2 scenario where the potential for success exists. But it’s not guaranteed. Ideas are generated to improve the outcomes of jobs-to-be-done. Who generates them? Entrepreneurs. Corporations. Customers themselves. Researchers.

Here’s where the “customers don’t know what they want” concept has more validity. There’s no reason a customer is uniquely positioned to generate the best ideas. Others may be focused on new technologies, adjacent market trends, biomimicry, innovations pulled from distant fields, etc.  This is where the art and magic of innovation surfaces. The fun creative part, if you will.

Ideas which best improve outcomes on jobs-to-be-done have the advantage here. Each idea will do so to varying degrees. The ones that best fit multiple jobs-to-be-done and significantly improve outcomes for those jobs win the market.

3D printing is an idea that could satisfy a number of jobs-to-be-done

This is my take on the difference between invention and innovation:

Invention creates. Innovation changes.

Invention is the creative act. Innovation is the adoption of an invention to improve jobs-to-be-done.

Which brings us back to those 3D printers. Right now, they are an invention. Will every home have one the way we do PCs, televisions, dishwashers, etc.? We don’t know yet, as the technology continues to improve and prices need to come down. Indeed, here are the sorts of questions one finds currently:

“Who would buy this?”, they ask. “Why would anyone want to create objects themselves?”

But you know, customers do know their jobs-to-be-done. Here are is a sample of jobs-to-be-done where 3D printers can potentially improve outcomes:

Type Context Job Success metric
Toys When I plan out gifts for my children’s special events (birthdays, Christmas, Hannukah, etc.)… I want to give presents that are targeted to their specific interests. Increased satisfaction by my children with the presents provide
Medical When I need to provide a prosthetic replacement for a patient… I want a prosthetic that matches the patient’s specific size and characteristics. Reduced time and cost  to provide a perfect-fit replacement for the patient.
Pharma When I am on a drug regimen for a condition… I want to have my pills available as I need them. Reduced time to procure the pills I need.
Fashion When I am getting dressed for various activities… I want accessories tailored to my unique style. Increased personalization in my daily look.
Education When I am teaching kids about a specific subject… I want to provide physical objects that aid hands-on learning about the concept. Increased understanding of the topic.

Will 3D printing take off?  Or will it be the new version of a kitchen bread-making machine (cool concept, never used much after getting one)? I’m optimistic on 3D printers, as I can see them fulfilling a number of jobs-to-be-done.

But the key point here is that customers do know what they want. Now let the Henry Fords and Steve Jobs of the world dazzle us with their ideas to better serve the outcomes of our jobs-to-be-done.

I’m @bhc3 on Twitter.

Finding opportunities to unseat incumbents

On Quora, this question was asked:

Competition: How do you assess the value of a new product or service vs an incumbent’s?

Is there a starting set of criteria? eg. price, quantity provided, ease of use, breadth and so on. I’m thinking specifically of a product to supply financial news and information and prices.

What struck me about this question is that it has the entrepreneur’s optimism in it, while also running into the classic issue of running into entrenched players in the market (e.g. Bloomberg, Reuters). Entrenched players can be quite hard to displace. Not impossible of course, as we’ve seen with RIM’s one-dominant Blackberry.

I put together an answer that combines two concepts. It’s re-published below.

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Focus on two areas to distinguish yourself from the competition:

  • Jobs to be done
  • 9x-improvement ideas

JOBS TO BE DONE

Start from the customers’ perspective. Always. In this case, get a handle on their Jobs-To-Be-Done. What are they hiring incumbent providers for? How are they using the financial information?

Given you’re looking at a startup in this field, I’m sure you have a good initial sense of what customers are doing. But I’d wager it’s incomplete. I work in the innovation management software realm, but I know I have incomplete knowledge about the jobs-to-be-done.

By knowing three things, you will be a long way toward identifying the competitive opportunities for your idea:

  1. The jobs-to-be-done
  2. The level of satisfaction with each
  3. The ranked importance of each

Next, I want to borrow a phrase from Jack London, “You can’t wait to know the jobs-to-be-done. You have to go after them with a club.” This means engaging prospects. There are some methodologies out there, such as Steve Blank’s The Four Steps to the Epiphany (2005 Book).

One thing I’d stress is that in soliciting the jobs-to-be-done, I’d stress three elements that should be known:

  • Context: “When I…”
  • Job: “I want to…”
  • Success metric: “Decreased…”

I recently wrote up an approach to doing this, you can see it here:
Applying jobs-to-be-done to product and service design by Hutch Carpenter on Jobs-to-be-Done

An important result of that process is the generation of an opportunity map:

JTBD Opportunity Map

 

See where the highest priority, lowest satisfaction jobs-to-be-done are. Then…

9X-IMPROVEMENT IDEAS

OK, after talking with different prospects in your target market, you’ve got a good sense of what they’re trying to get done. You know where they feel current solutions are falling short, and how important the various jobs are.

And you know what they value in an outcome (success metric).

Here’s the tricky part of innovation. You need to displace the incumbents. Which is not easy. MIT researcher Andrew McAfee has a great post on the subject of displacing an incumbent: The 9X Email Problem

In it, he highlights research by a colleague regarding customers’ behavior when it comes to replacing an existing product/service with a new one. The gist of it is:

  • People tend to underweight the prospective benefits of a technology by a factor of 3
  • People tend to overweight the value of whatever it is they are being asked to give up by a factor of 3

Together, you get the need to improve on the current situation by 9x.

The good news is that the success metrics described by prospective customers in the job-to-be-done phase point to where a 9x improvement could potentially be designed.

Certainly, though, this is the art of innovation. How well does an idea deliver on improving those success metrics?

I’m @bhc3 on Twitter.

McDonald’s wins on the fast food jobs-to-be-done that matter

Consumer Edge Insight conducted a survey of consumer perceptions about 20 different fast food restaurants. Specifically, how are they ranked by consumer perceptions on different attributes, such as:

  • Good value
  • Convenience
  • Low prices
  • Fast service
  • Great tasting food
  • More…

The customers were asked to rank order the different attributes, and “great tasting food” actually ranked 8th. The first four above were the top ranked attributes.

Which explains this unusual finding when it comes to McDonald’s:

McDonald’s scored very low in “satisfaction with last visit”. Only 22% of respondents were extremely satisfied with their last McDonald’s experience. Highest satisfaction scores went to Chick-fil-A (66%), Long John Silver (56%), and Whataburger (54%).

McDonald’s scored very high in “extremely likely to visit again”. McDonald’s 64% score on that measure was third behind Subway (68%) and Chick-fil-A (67%).

Wha…? Yeah, low satisfaction combined with high intent to visit again. Strange isn’t it? Are consumers masochists? Well, no. The key here is recognizing that customers have a number of jobs-to-be-done when it comes to eating. Translating the four attributes into jobs-to-be-done (using the previously defined structure):

Attribute Context Job Success Metric
Good value When I purchase food… I want to spend the same or less than what I would for preparing the same food myself. Perception that the food quantity and quality is commensurate with the price paid.
Convenience When I need to eat with limited time… I want to find food to eat quickly Decreased time to get to the food that I will eat.
Low prices When I need to feed myself and others… I want food costs that fits within my budget. Food that costs less than [X]% of my daily income.
Fast service When I need to eat with limited time.. I want food that is served quickly after I’ve ordered. Food is served within [2 minutes] after I order it.

On the highest ranked jobs-to-be-done (remember, jobs should be ranked ordered), McDonald’s is at or near the top. What’s interesting is that the “satisfaction with last visit” score was low for McDonald’s. But it turns out that’s not the most important question. Rather, the question should be, “how satisfied are you with the jobs-to-be-done that matter?”

I’m @bhc3 on Twitter.

A Method for Applying Jobs-to-Be-Done to Product and Service Design

Say you’re designing something new for a product or service. Of course, you have your own ideas for what to do. But, how informed are you really about what is needed?

This is a question I faced in thinking about game mechanics used in a social platform. A common product approach is to work up some game mechanics ideas, get them designed and deployed. The source for ideas? My own fertile mind. Inbound suggestions (“in World of Warcraft, you can…”). Competitors. What companies in other markets are doing.

But that wasn’t sufficient. Game mechanics are an evolving, somewhat complex field.  I wanted to understand at a more fundamental level: why game mechanics? So I decided to learn more from our customers. What needs would game mechanics address? Initial question: what’s the best way to go about this?

Jobs-to-Be-Done: Only for game-changing innovation?

The jobs-to-be-done framework struck me as the right approach here. What are customers trying to get done? As legendary professor Theodore Levitt said:

People don’t want to buy a quarter-inch drill. They want a quarter-inch hole.

Similarly, I didn’t believe customers wanted to buy “game mechanics”. They want to buy results, which game mechanics can help deliver. Using the jobs-to-be-done framework, what jobs were game mechanics being hired for?

Yet, in reading the advice on jobs-to-be-done, one gets the impression that eliciting jobs-to-be-done can only be done effectively via intensive in-person interviews. Well, I didn’t have the capacity to fly around for one-day deep-dive sessions to understand the jobs-to-be-done related to game mechanics.

Customer Insightini

And this gets at something related to jobs-to-be-done as it stands today. It’s very much positioned for high-impact, game-changing innovation. Which is awesome, by the way. Firms like Strategyn and ReWired Group are setting the tone here. When the payoff for intensive, expensive efforts like in-person interviews is high-value innovation, you do them.

But my needs were at a lower level than that. In the Customer Insightini™ to the right, I segment the types of initiatives where customer insight can be useful. The bottom is the minor stuff (“it should support colors red, green, blue…”). The top is the game changing endeavors (e.g. surgery stents). My game mechanics inquiry? Right there in the middle. Introduction of something new in the same market.

Since I couldn’t find a good framework to elicit customers’ jobs-to-be-done, I hacked together my own methodology. It’s described below.

  1. Job-to-be-done structure (link)
  2. Focus the effort (link)
  3. Rate satisfaction with fulfillment of each job (link)
  4. Rank order importance of jobs to create an Opportunity Map (link)
  5. Use a website to manage the jobs-to-be-done (link)
  6. Conversations are as valuable as the jobs themselves (link)
  7. Step-by-step plan (link)

Job-to-be-done structure

I needed a common language for the various jobs-to-be-done. Specifically, I needed a reliable format that provided the right information. I came up with the following:

Context: “When I am…”

Job: “I want to…”

Success metric: “Increased…”

Context is important, because I want to understand the background for the job to be done. When did it happen? What was the larger goal? The job itself is the core information to be collected. The success metric told me what the customer valued in an outcome, and provided a basis for measuring whether the idea implemented to fulfill the job was actually doing so.

Focus the effort

Something I’ve learned in the realm of innovation management: focused initiatives outperform post-whatever-you-want initiatives. In other words, participants should be asked for insight on a specific topic. Otherwise the exercise risks spinning off in many directions you’re not ready to pursue.

In the game mechanics effort, I started with a definition of gamification itself. This set the tone for the discussion. I believed there were several areas that could benefit, so I focused the discussion around collaboration, engagement and three other areas. This framed the discussion without corralling customers too tightly in what they wanted to express. It also gave a nice rhythm, as we worked through each of the five areas.

Unsurprisingly in the discussions with customers, they had ideas for applying game mechanics to a job-to-be-done. Since the discussion was focused on their needs and wants, I would take these ideas and add them to a separate idea community.

Rate satisfaction with fulfillment of each job

This step was critical. It wasn’t enough to have the various jobs-to-be-done. Understanding the level of satisfaction with each one is the metric which shows where good opportunities lie.  I asked customers to bucket each job-to-be-done as:

  • Satisfaction with current outcomes = HIGH
  • Satisfaction with current outcomes = MODERATE
  • Satisfaction with current outcomes = LOW

Now, there was a natural bias for customers to provide jobs where their satisfaction was lower. They wanted to talk about things that need to be improved. But I wanted to ensure a broader look at the landscape of jobs. So in the course of the discussion, there were three sources of jobs-to-be-done that came outside of these  low-satisfaction ones:

  1. Seeded obvious jobs: I seeded the site with some of the more obvious jobs, to provide examples.
  2. Jobs provided by previous customers: As I learned new jobs from a previous discussion, I’d add them to the new discussion. This was good to see how customers felt about what others were trying to get done.
  3. Jobs elicited in discussions: After getting one job from a  customer, we’d discuss it. In that discussion, you’d hear another job-to-be-done. While that one may not be low satisfaction, it was important to capture it for a fuller understanding.

As you can imagine, there were varying views on level of satisfaction for the same job across customers. Is the software performing differently for each? No. But each customer was communicating the level of outcome they deemed satisfactory.

Rank order importance of jobs to create an Opportunity Map

After the jobs were sorted into the LOW, MODERATE, HIGH satisfaction buckets, I asked the customer to rank them in relative importance, highest to lowest. This was their chance to tell me just what they valued most. Even if their satisfaction was moderate with a job’s outcome, it was valuable to know what they deem most important. Useful for fuller understanding of why customers buy. Because you want to avoid being one of these companies:

The vast majority of companies have no clue what their customers value in the products and services they buy.

Here’s what you get after you’ve done this: an Opportunity Map as determined by the customer’s expressed needs.

JTBD Opportunity Map

After talking with each customer, you’ll be able to generate an Opportunity Map. By aggregating the responses by customers, you have a broader Opportunity Map    that begins to reflect something of the market.

Use a website to manage the jobs-to-be-done

The preceding elements of eliciting jobs-to-be-done are the method. The method needs a place to execute it. For my gamification project, I used the free post-it note site Listhings. With that site, I can add unlimited canvases (for different customers) and individual notes (for the jobs). You can color code the different sub-topics within the question you are asking.

Examples of Listhings culled from an actual customer discussion:

Listhings example

Conversations are as valuable as the jobs themselves

In the process of collecting the jobs-to-be-done, I found the discussions around each job-to-be-done to be incredibly valuable. And this is an important point: customers want to talk to you about what they’re trying to get done! The discussions were intelligent and gave me insight into their world. An insight I cannot get from data about usage or the user stories I write in a vacuum.

This experience is what makes me cringe when I read others throwing around the old Henry Ford chestnut: “If I had asked people what they wanted, they’d have said faster horses.” It assigns customers to the Dumb Bucket.

Interesting experience in doing these with 8 different customers. I would schedule a one-hour session with our admin leads at each. Inevitably, we’d run out of time in that first session. Every single customer was up for a second session. One customer even wanted a third and fourth session, bringing actual end users into it for their perspective.

Perhaps this can be a good path for a design thinking approach, as it really boosts your empathy for what customers are trying to get done as you discover their jobs-to-be-done.

Step-by-step plan

OK, that was a lot of information about individual parts of this jobs-to-be-done methodology. Let’s put it together into a plan:

  1. Establish a topic you want to explore more deeply with customers.
  2. If the topic is somewhat broad, break it down into sub-themes.
  3. Sign up for a site where you can collect jobs. Criteria for such a site:
    • Each job is visible in full on screen
    • Ability to segment the jobs by sub-themes
    • Ability to categorize jobs by level of satisfaction
  4. Seed the site with some obvious jobs that your product/service provides.
  5. Select customers to engage.
  6. Use a web/screen sharing tool to run the discussion (e.h. WebEx, GoToMeeting, Skype, Google Plus).
  7. Plan for an hour, expect to need a second one.
  8. As you talk with the customer, post the jobs in real time so she sees them on screen.
  9. Run through the satisfaction bucketing (LOW, MODERATE, HIGH)
  10. Rank order the jobs within each satisfaction bucket
  11. Collate and aggregate the responses after you have finished the customer discussion. I used Excel for this.
  12. Identify the jobs that were most important and received LOW or MODERATE satisfaction across your customers.
  13. Plumb your notes from the discussions for additional insight that will be useful

The other thing you’ll gain from this are customers who have a demonstrated interest in the phases that follow in the design and development process: ideas, prototypes, early purchasers.

I’m @bhc3 on Twitter, and I’m a Senior Consultant with HYPE Innovation.