My Ten Favorite Tweets – Week Ending 022610

From the home office at a table in front a congressional hearing where I’m explaining why I didn’t actually put any brakes in my cars…

#1: All your authentication are belong to us http://bit.ly/d2S177 by Forrester’s @TomGrantForr > Facebook Connect is pulling away

#2: RT @defrag wow. twitter moving to Cassandra (#NoSQL) – http://bit.ly/9z8nvp – so, FB, Digg, Twitter all on NoSQL. oracle, are you listening?

#3: Interesting: Why the iPad can’t use flash http://bit.ly/bG6X9K > How do you “mouseover” with your finger?

#4: RT @BBHLabs Bored of reading that @foursquare is the ‘new Twitter’; it’s a different kind of utility altogether – http://j.mp/9s8GDD

#5: Study – Distributed Idea Generation Outperforms Team Brainstorming (Spigit blog) http://bit.ly/dffHzL #innovation #crowdsourcing

#6: Crowdsourcing Collaboration in Education http://bit.ly/aPmSj0 by @eduinnovation > Educators can tap large networks #innovation

#7: How to Fail at Innovation http://is.gd/98YUh by @timkastelle > “The way to fail at #innovation is to try to avoid failing”

#8: The Side Effects of Open Innovation http://bit.ly/9hIaQI by @lindegaard “it’s very much about managing change” #innovation #e20

#9: 10 tips for Successful Crowdsourcing http://post.ly/OxhU

#10: RT @exUnited Southwest Airlines selects Spigit for innovation mgmt http://bit.ly/blTGO3 Innovation is like LUV – deliberate, not accidental

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Apple iPad and Google Buzz: Harsh Reality of Innovation

Nothing like putting your heart and soul in an innovation, and then getting this:

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Man, tough audience. But very much in keeping with some the best advice on innovation. Which is, you can’t have innovation without some failure along the way. It’s inevitable.

That advice is both true, and glib. Innovation consultant Jeffrey Phillips catches the right spirit when he says:

Another thing about “failure” is that we try to kid ourselves that failure is a “good thing” a learning opportunity.  Well, not in most cultures.

This is the reality of innovation. It’s tough. The more disruptive an innovation, the tougher it gets. And we’re in the middle of seeing how it plays right now with Apple iPad and Google Buzz.

Let me ask you this: Do you personally think either the iPad or Buzz will be guaranteed successes for their respective companies? Be honest now.

My guess is you’re like most of us: I don’t know.

Well, truth be known, neither do Apple and Google. But they’ve got a history you’d bet on.

Apple and Google: Big Time Failures, Big Time Innovations

Both Apple and Google have had their share of duds in the market:

Obviously, these companies do not have a perfect record of successful innovations.

But they do have a record of pressing through failures and continuing to roll out innovations. In fact, they’re consistently ranked the best in the world:

It pays to stick-to-it in trying out innovations. But can everyone?

Does Your Company Really Want Radical Innovation?

In Psychology Today, a professor at the University of Michigan gets to the issue:

From vaccines to Velcro, many inventions were spawned from accidents, seeming failures. But when Fiona Lee, psychology and business professor at the University of Michigan, explored which conditions help people experiment with novel ideas, she uncovered an interesting phenomenon: “Managers talk a lot about innovation and being on the cutting edge, but on an individual level, many people are not willing to try new things.”

What’s holding us back? A fear of failure.

Think about your own reaction to the question of whether the iPad and Google Buzz will be successful. It’s easy enough to be uncertain as an observer. But imagine if you have to put shareholder capital in to it, affect your brand in the market and risk some career trajectories?

I will often read of the importance of taking risks and accepting some level of failure for companies to be innovative. This is very true. But it can be glib to summarily dismiss companies for not “getting it”. When they’re made up of people like you and me who possess ordinary…well, human characteristics.

Because how do you know when you’re iterating toward a true high-value innovation, or you’re just spinning your wheels? I’ll turn again to Jeffrey Phillips:

As Edison and countless others have demonstrated, you rarely get it right the first time, and if you are stymied by early failure, then you’ll never find and implement the best ideas.  Innovation, as has been pointed out by individuals with far more to say about it than me, will create some failures.  Your job isn’t to avoid the failures, since you can’t predict them in advance, but to reduce the cost and impact of the inevitable failures.  In other words, keep moving.

As I said before, I can’t know for sure whether the Apple iPad or Google Buzz will be successful. But kudos to those companies for rolling out innovations that might fail. And in case you’re wondering whether allowing employees some latitude to fail is worth it, check out the 5-year stock performance of Apple and Google versus the S&P 500:

Let’s take this one out with the great speech from Teddy Roosevelt:

It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.

Indeed.

I’m @bhc3 on Twitter.

My Ten Favorite Tweets – Week Ending 021910

From the home office in Ponte Vedra Beach, Florida, where I’d like to apologize for my irresponsible and selfish blogging behavior…

#1: RT @dhinchcliffe: Toward a Grand Unified Theory of n00bs http://bit.ly/accSYb A pretty darn important post by @dangrover

#2: RT @jayrosen_nyu: I couldn’t take it anymore, so… New post: What to reject when you’re rejecting the wisdom of crowds http://jr.ly/xga4

#3: Crowdsourcing Is the New Collaboration (via Spigit blog) http://bit.ly/czEivv #e20 #innovation cc: @oscarberg

#4: RT @deb_lavoy Is “collaboration” enough to make teams productive? http://goo.gl/fb/DdVn

#5: RT @a4agarwal The problem with Lexus is while they created great products they know people want, they have no consist… http://post.ly/OMAm

#6: RT @courtenaybird The World’s Most Innovative Companies 2010 http://ow.ly/18Miu (RT @fastcompany)

#7: Building an Innovation Culture >> IndustryWeek #innovation http://post.ly/OQmt

#8: What Does Project Management Have To Do With Innovation? http://bit.ly/bmjTiW > Inside companies, much overlap #innovation

#9: Short track speed skating = grace, control, speed, strategy. Love this event.

#10: If you stare at a mountain long enough, it becomes unclimbable http://bit.ly/cHgPMD

courtenaybird

The World’s Most Innovative Companies 2010 http://ow.ly/18Miu (RT @fastcompany)

PleaseRobMe Is the Logical Extension of Our Worst Fears about Location-Based Services

The rise of location-based social media holds a lot of promise and benefit for participants. But a legitimate concern about them is that they make it too easy to track where you are. For some people, that’s more information than they want out there.

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Well, three guys – Barry Borsboom, Frank Groeneveld, Boy van Amstel – have taken this fear to its logical extension, with their site Please Rob Me. It tracks all the location-based updates people put out there via Foursquare. I assume Gowalla, Brightkite and other applications wouldn’t be far behind. And “helpfully” posts them to its site, and to its Twitter account.

Here’s a screen shot of how the site displays these updates:

Note that message there at the bottom. Their intention is not to have people burglarized. So what is their intent? From their site:

The danger is publicly telling people where you are. This is because it leaves one place you’re definitely not… home. So here we are; on one end we’re leaving lights on when we’re going on a holiday, and on the other we’re telling everybody on the internet we’re not home. It gets even worse if you have “friends” who want to colonize your house. That means they have to enter your address, to tell everyone where they are. Your address.. on the internet.. Now you know what to do when people reach for their phone as soon as they enter your home. That’s right, slap them across the face.

The goal of this website is to raise some awareness on this issue and have people think about how they use services like Foursquare, Brightkite, Google Buzz etc.

I do see the Google ads on the site. Which for some people will undercut the message and put the focus on the money-making opportunity. But in a conversation on Twitter about this with Keith Crawford, I likened what these guys are doing to hacking a system to show its vulnerability, not to corrupt it.

Because if these guys can pull this together, who else can?

Won’t stop me from my pedestrian check-ins (BART, Costco, Trader Joe’s, etc.). But these guys have made tangible the fear we have with these services.

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My Ten Favorite Tweets – Week Ending 021210

From the home office in Vancouver, where I’m preparing to compete in the snow blogging competition…

#1: Twitter’s location information would come in handy during the Olympics. Choose to follow tweets of only those in your time zone.

#2: Foursquare founder Dennis Crowley (@dens) describes the future of participating in location-based social applications http://post.ly/Mft6

#3: Fascinating study of Twitter spammers, and how they compare to legitimate users http://bit.ly/bFkd6l > Hard to tell difference

#4: The Importance of Managing Your Online Reputation http://bit.ly/a7i5mx by @VenessaMiemis > Strong, comprehensive post

#5: Goal Setting Stimulates Employee Innovation (via Spigit blog) http://bit.ly/cuKC9u #innovation #e20

#6: RT @mvandall MIT-Sloan 4 keys to driving innovation: Measurement, experimentation, sharing & replication. http://bit.ly/cH9khC. Spigit got it right!

#7: In light of Toyota’s quality issues, do you think they abandoned the “million employee ideas” somewhere along the line? http://bit.ly/a3iX9K

#8: RT @SmartStorming You can’t wait for inspiration, you have to go after it with a club. Jack London #innovation #creativity

#9: Nice word: “heterarchy” a formal structure, represented by a diagram of connected nodes, without any single permanent uppermost node

#10: Chocolate chili recipe http://bit.ly/aXn4kd > Hearty chili with an exotic quality. @cflanagan @justinmwhitaker @cubba #superbowl

Why Ideas Are Core to Enterprise 2.0

Brian Solis spoke recently on what the future of social networks will be. Ideas, it turns out. As I wrote on another blog post:

Solis, leading thinker in the integration of social media and PR, recently spoke on an intriguing concept: ideas connect us more than relationships. The premise of his argument is that ideas are what elicit passion in people. They animate us, and if we find someone with a similar interest in a given idea, we connect.

Then there was this observation by Intel’s Enterprise 2.0 lead Laurie Buczek on the only quantifiable value they found in their Enterprise 2.0 efforts:

Where we did quickly find quantifiable business value during an ideation proof of concept.  Ideas that are discovered and turned into action have produced dollarized return of business value.

Both Brian and Laurie are pointing to the unique nature of ideas. Brian talks of ideas as connectors. Laurie talks of ideas being “discovered”. If Enterprise 2.0 rests on delivering value through collaborative, emergent and social means, ideas are the top basis for leveraging these qualities.

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Of course, from a pragmatic, what-do-businesses-care-about perspective, innovation is a top priority.

The top-down, Board-level importance of innovation is not a surprise. As I’ve seen repeatedly with our enterprise innovation work at Spigit, ideas are an excellent bottom-up basis for Enterprise 2.0.

Ideas Are Me

Credit: -: pranav :-

Perhaps the most important aspect of social is the ability to express what you’re thinking. Ideas fit this dynamic quite well. Ideas are…

Expressions of my creativity, ingenuity and problem-solving

Inside companies, we see things that we know can be improved. We see opportunities that need to be explored. We know a good answer for a particular challenge put forth by managers.

Every time you have an idea, a bit of you bonds to it. Your way of thinking, your understanding of context, the experiences you’ve had, the expertise you bring to bear, the work aspirations you have.

Ideas can be small, giving you satisfaction in fixing something obvious to you. They can be big, offering the possibility of work that elicits your passions.

This is powerful stuff. It is a unique intersection of something that helps the company with something that personally satisfies you.

Ideas Are the Basis for Finding Like-Minded Colleagues

When I post an idea, I create the basis for finding others. That because when I post an idea, I’m making…

Credit: cauchisavona

A call for your interest

Think about that. The act of publishing an idea is a broadcast across the organization. It’s a tentative query to see who else feels the same way. Or if not the same way, who has an interest that overlaps mine.

This is unique to ideas. Ideas are potential. They are a change from the status quo. There are others who share at least some aspect of your idea. In large, distributed organizations, where are these people?!!

My idea is my call to form my own virtual team, to see who can help me accomplish something of value to me and the organization. I contrast this with other types of activities one might do under the Enterprise 2.0 umbrella: status updates, project tasks, writing a common  document, adding content to knowledge wiki. Those aren’t calls to form virtual teams.

Ideas have a unique quality in team and community forming, consistent with the emergent nature of Enterprise 2.0.

Ideas Are Social Objects

A key consideration of any framework for interaction is, “what are we going to talk about?” Within the enterprise

Credit: Akshay

environment, an idea is…

A social object for our interaction

The concept of social objects is powerful. It illuminates the core basis for why two or more people interact. They share an interest in some thing. We are complex beings, with multiple different interests. We won’t ever match up  with someone else exactly in terms of what animates. But social objects allow a sort of miniature Venn Diagram of our common interests to flourish.

Hugh MacLeod pragmatically notes, “The Social Object, in a nutshell, is the reason two people are talking to each other, as opposed to talking to somebody else.”

Leading designer Joshua Porter, also known as Bokardo. In his post, Finding Innovation in Design, he describes the AOF method of social experience design:

  • A = activity you want to support
  • O = social objects that define the activity
  • F = features are actions people take upon social objects

You build social-oriented sites around a core set of objects and activities which attract people.

Ideas, because they represent something new, something that can affect your daily work, are terrific social objects. An idea is a proposal, and a natural basis for interacting. Contrast this with posting a document, or a page of knowledge, or a status update. Those are lower wattage, more ephemeral social objects.

Ideas Become Projects

Ideas get attention. They propose to change things, and they will need work. An idea is…

The basis of a future project for us

Credit: The National Guard

What makes ideas so powerful is they are changes to the status quo. This means:

  • They’re going to affect people’s daily work
  • They require some work to make happen

This imbue ideas with a certain vitality. It gives them a power not seen with with other types of social computing activities, save projects themselves.

Another important aspect is that ideas will elicit passion in certain users, those we talked about earlier. If there is a chance to become part of a project team working on the idea, that is exciting. Consider times in your life you got to be part of a team, working on something that excited you.

Ideas have these qualities: possibilities, change to work routines, chance to be part of an exciting initiative. Projects have a certain aspirational quality for us employees, and ideas tap this aspect well.

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There are many types of content and activities – social objects – that are part of a social computing initiative. I’d argue ideas, for a host of reasons, should be considered top amongst those social objects.

My Ten Favorite Tweets – Week Ending 020510

From the home office in Washington D.C., where I’m dreaming of global warming in the little cave I’ve built in the snow…

#1: RT @webtechman Social CRM: Ground zero for Enterprise 2.0 in 2010 http://bit.ly/amD0bJ by @dHinchcliffe Social Strategy for Business #e20

#2: How to Find Enterprise 2.0 Champions http://bit.ly/aRfoEn by Socialtext’s @michaelIdo #e20

#3: RT @Gartner_inc #Gartner: Five Social Software Predictions for 2010 and Beyond http://bit.ly/aRpo3i

#4: RT @jowyang Matrix: Companies Should Factor ‘Social Influence’ into Total Customer Value http://is.gd/7ChFa

#5: RT @glambert How intellectual inbreeding stifles the meme pool – http://bit.ly/cMeFPN (break up those silos!!)

#6: Four ways to competitively crowdsource: Crowd Sentiment/Expert Decision; Crowd Decision; Expert Decision; American Idol http://bit.ly/aOMFhL

#7: RT @rands Great ideas don’t just stick — they stain.

#8: HuffPo: Citizen idea platforms for serious grassroots democracy http://bit.ly/auJNao by @craignewmark #gov20 #innovation

#9: RT @OpenJonathan Today’s my last day at Sun. I’ll miss it. Seems only fitting to end on a #haiku. Financial crisis/Stalled too many customers/CEO no more

#10: RT @AndreIvanchuk RT @nlw: Everyone needs to read this NOW! How to survive falling out of a plane at 35,000 feet. http://bit.ly/aiGjF7

@jowyang Matrix: Companies Should Factor ‘Social Influence’ into Total Customer Value http://is.gd/7ChFa

Apple iPad and the Radical Innovation of Meaning

Ultimately, the iPad is a large iPod touch: a great device to draw your inspiration from, but perhaps not the seismic shift in technology that we were expecting.

Claudine Beaumont, Apple iPad review, The Telegraph

The much anticipated announcement of Apple’s iPad tablet was met with a resounding…”ho hum” or worse from much of the technology crowd. The biggest criticisms were its lack of key features (no Adobe Flash, lack of USB ports, where’s the camera?, etc.). Apple iPad as a technology innovation disappointment.

But with Apple, and Steve Jobs, that’s not really the point now, is it?

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Sure, Apple has had plenty of technological innovations along the way. But then, so has its competitors. Yes, Steve Jobs is a showman, but that effect only lasts for MacWorld presentations.

No, what Apple does well is put forth “radical innovations of meaning”. That term is from Roberto Verganti, who wrote about the concept in his excellent book Design-Driven Innovation.

Apple’s skills with design-driven innovation are what will make the iPad a success.

Design-Driven Innovation: Innovation of Meaning

“Market? What market! We do not look at market needs. We make proposals to people.”

Ernesto Gismondi, Chairman, Artemide, Design-Driven Innovation

Verganti’s books builds the case for a different form of innovation. One in which companies tap the undercurrents of societal changes early, and create products addressing them. As Artemide chairman Gismondi puts it, these products are so different, they are akin to “making a proposal” to a market. They are not linear updates to existing products.

As Julian Bleeker notes in his review of the book, design-driven innovation is not a “follow the trends” approach. “Trends” are what any company can do. Rather, it’s deciding that conditions are right to introduce a product that plumbs changes previously unexplored in your industry.

Verganti describes this work as the radical innovation of meaning. Many purchases are based as much on meaning as they are on features. Innovation of features is an ongoing process for companies. But innovation of meaning is a stunted process for many firms.

Take a product that has an accepted use, a common set of features, and provide something new that turns the traditional meaning of the product on its head. In the book, he describes multiple examples of this, drawn mostly from Italy, his home country. For example, Alessi, a manufacturer of household items, successfully innovated the meaning of many common items. It introduced a series of playful characters that represented everyday kitchen items:

While it may sound trivial as you read this, this product line was an absolute gangbuster in sales. Alessi figured out that people still enjoyed playful experiences, even as adults. No one else was thinking this way in the industry at the time. But now the kitchenware actively pursues emotional design. It was no accident either. Alessi spent time researching changes in societal norms. That we still like to be kids was a change they saw (and one that many of us today take for granted).

Companies that do this well are both influencers and participants in what Verganti describes as the “design discourse”. This is an ongoing conversation with thinkers, tinkerers, researchers and companies who target the same evolving changes in societal context. Often, these are people outside your industry who are studying the same changes you are interested in.

It is by accessing these networks where companies can “see” evolutions of societal norms that offer opportunity. These are opportunities not driven by expressed consumer desires, but by shifts in cultural norms. Done well, companies that successfully innovate the meaning of products enjoy significant growth and profits.

Oh, and early on, these innovations of meaning can be slow to gain acceptance by the market. Explains the early iPod and Nintendo Wii reactions.

Apple iPad: What Is Its Radical Innovation of Meaning?

OK, if iPad is innovating meaning even more than it is technology, what meaning might that be? Here’s my best guess:

iPad is tapping into an emerging dynamic of a more interactive, tactile experience with digital technology and information. These interactions make technology less of an interface, and more of an extension of ourselves and our environment.

The tweets above are a couple that show the natural way children engage with technology. Given the iPhone experience, they turn around and want to apply it to other devices. Buttons on devices, our traditional form of interaction, are divorced from the screen. They provide a measure of distance from the digital experience.

Touch, however, represents a new level of intimacy in the digital experience. In technology terms, it’s just an alternative form of interface. Touch, mouse, tab, whatever. But touch is a vital human sense, and a core part of experience. It’s how we interact with others, how we shop, experience textures and so much more.

In terms of the “design discourse”, there are pointers of changes ahead in terms of integrating touch more deeply into our digital engagement.

Digital Wellbeing Labs: Responsive Feedback Behaviors

Designer Alexander Grünsteidl noted the impact of both the iPod and the Wii on our perception of how to interact with technology:

The Wii and iPhone, and before the iPod click wheel, have created a popular introduction to gesture based interfaces, demonstrating responsive feedback behaviours, applying “natural” physical effects like flipping and inertia, similar to the ones we are accustomed to in the real world, to improve usability expectations of an interface.

As new “cultures of use” emerge we are creating opportunities to form a language of gestures, similar to the conventions of “right-clicking” and standardised keyboard shortcuts.

Note the term “culture of use”. Not industry trends. Because the dominant form of interaction for computers and video games is still mouse and buttons. And consumers aren’t asking for touch.

But there is an underlying change in thinking about how people interact with technology and information.

Architectural Design: Digital Intimacy

University of Nottingham Nottingham UK student Stephen Townsend received a commendation in the recent President’s Medal competition in the U.K. His entry, Digital Intimacy, depicts a concept where interaction is built into the architecture.

If you notice the graphic to the right, you will see people reaching out their hands and interacting through touch. Townsend calls it the “kinesthetic interaction space”. Kinesthetic refers to a style of learning based on physical activities.

He designed this kinesthetic interaction space as a therapeutic solution for children with special needs. Here’s how he describes it:

The ‘Kinesthetic Interaction Space’ is conceived as an interactive architectonic intervention aimed at children with autism, providing sensory stimulation to assist with intervention methods and aid interaction with other children through shared kinesthetic experience. The focus of the thesis is on the development of dynamic material systems that could enable new forms of interactive environment. Architecture is conceptualised as an embodied interface and physical space has been fused with digital media in order to stimulate the imagination of inhabitants. K.I.S. is intended to facilitate playful explorations and fluid dialogues between people. The user learns to interact with their environment through an intuitive process, engaging the physical presence of inhabitants and forming spatial narratives.

While Townsend’s concept addresses children with autism, the underlying design is consistent with greater digital intimacy overall.

TEDEx Talk: Phones That Touch Us

PhD student Fabian Hemmert presented at a recent TEDx talk. He is working on a concept where phones include physical movements that better connote actions to people using them. In the video below, you’ll see him describe how the phone would shift weight in relation to changes in movement on a map.

As Hemmert notes, humans live in a physical world, one “which tastes good, feels good smells good”. He wants to design products that better integrate that experience.

iPad: The Future of Computing

Those three examples I just gave are part of a larger design discourse about the nature of digital engagement in our future. Are we “locked in” to the mouse and keyboard? Or will we continue to evolve the interaction experience?

In Wired, Brian X. Chen sees things similarly:

If you think about how a computer like this will impact people sociologically, suddenly the iPad is far more than a larger iPod Touch, as many have described it. It’s the computer for everyone: an idea Apple has been working toward for years.

That doesn’t mean the iPad will be the only computer for everyone and destroy every PC on the market, because that’s not even remotely likely. But it will introduce a significant new category.

They won’t live on desks, the way desktops do, and they won’t be carried everywhere, the way mobile phones are.  They’ll just be there, around the house, on tables and counters, the way today’s books, magazines, games, and newspapers are, booted up, ready to use.

Keep in mind student Stephen Townsend’s kinesthetic interaction space, built into the house. How about an iPad in every room of the house, ready to go? You can see thinking evolving on similar lines here.

I can see people becoming quite attached to their iPads. Their little units of digital intimacy.

Once you see where this is going, it should come as no surprise that Apple may be working on a larger version of its iPad, as a full computer. Steve Jobs is placing his chips on this radical innovation of meaning.

I’m @bhc3 on Twitter.