Three Models for Applying Customer Feedback to Innovation

Customers have always been core to companies’ existence. An obvious statement for sure. Customers are the source of cash flow, and have historically been thought of in marketing and transactional contexts.

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But in recent years, we’ve seen the rise of a new way to consider customers. As vital influencers of company activities and strategies. Two popular ways this is taking form are the social CRM movement, and the emergence of open innovation.

If you follow discussions in these developing strategies, you see that there are differing views as to the value of customer feedback. Understanding the different use cases of customer feedback helps organizations to set objectives and expectations appropriately, and to create effective frameworks for engaging customers.

Let’s look at three models for applying customer feedback to innovation.

Customer Feedback and Innovation Objectives

The graph below highlights the three models:

The three objectives on the graph are:

  • Features – product or service requests
  • Product’s “job” – understand the deeper purpose your product fulfills
  • Proposal – putting a new concept in front of customers to understand its key value drivers

The X-axis measures the difficulty of getting feedback relevant to a particular objective. The Y-axis measures the impact on company results for the different objectives.

Some notes on the three models follow. For context, I’m including some ideas proposed by Starbucks customers on the My Starbucks Idea site.

Features

Customers – hundreds, thousands, millions of them – are constantly using your products and services. This makes them well-positioned to suggest future product features and service enhancements. As a customer, you become intimately familiar with a product’s utility, and what else you want to see.

You can see this on the My Starbucks Idea site. Some examples of customer product and service ideas:

  • Use dark chocolate in espresso drinks #
  • More milk substitute options #
  • Healthy food items #
  • Mobile QR codes with payment info and drink order (scan-n-pay) #
  • Separate lines for drip coffee buyers (during morning rush hour) #

Often, I see this type of innovation pooh-poohed, as if it is not worth the effort. I fundamentally disagree with that position. This is the important, block-and-tackle work of serving a large market.

As the graph shows, these individual innovations won’t dramatically change a company’s fortunes. But in aggregate, they become a vital part of the product strategy for companies. Soliciting useful ideas for features is relatively easy.

It is important to remember that no company will blindly follow whatever ideas are suggested.  Innovation here is customer-centered, but not majority centered.

Product’s “Job”

The notion that customers hire your product to do a “job” is one I learned from Clayton Christensen. He stresses thinking of what customers need to accomplish, as opposed to thinking of product features or customer demographic segments. This frees your mind to address products differently than as a collection of features.

The challenge is to go deeper on what the customers are requesting. This is where customer feedback is not the final answer. Rather, it’s an important clue as to what “job” your customers are hiring for. Take a look at these five ideas from the Starbucks ideas site:

  • I need a 24 hour Starbucks #
  • Have late night locations near hospitals #
  • Later Weekend Hours #
  • More comfortable seating and extended hours #
  • New/additional 24hr locations #
  • Open late #

Now as features go, the ideas above are pretty basic. Keep Starbucks open later. But rather than look at them that way, are they providing clues about the “job” customers hire Starbucks to do?

It’s obvious customers are hiring Starbucks for more than a cup of coffee. Starbucks has consciously built out a more lifestyle-based experience. These requests for nighttime hours are indicators that Starbucks has an opportunity to address a new “job”. Here’s my interpretation of the “job” (yours may be different):

People want the solo intellectual pursuits of reading a book, creative writing, researching or getting projects done on a computer. They could do this at home with their own coffee brew or tea. But there’s something social about being around others, even if you’re not engaging with them. You’re connected to the world, as you view it through the periphery of your mind’s focus.

People want to pursue their individual interests, but do it in a way that let’s them feel connected to larger society, be around kindred types and keep tabs on what is happening.

If you accept that as the “job” that customers hire Starbucks to do at nighttime, then the next activity in customer-centric innovation is to come up with other features of the experience that address the “job”.

This is where Starbucks can suggest new features to customers, based on a better understanding of the “job”. The new features can be put out to the customer community for their feedback.

Proposal

Roberto Verganti describes a “proposal” in his book, Design Driven Innovation. A proposal is a product that is not a linear change in your offering, but represents a radical change in meaning. Many purchases – such as a Starbucks coffee – have meaning beyond the coffee. In fact, I’d argue Starbucks has successfully performed a radical change in meaning with its coffee varieties, “baristas” and lifestyle experience. Much different than say, a Dunkin Donuts or McDonalds coffee.

Verganti also takes a fairly dogmatic position against customer-centric innovation. Rather, he argues for vision-centered innovation. The inspiration and sources for vision comes via learning from networks at the edge of societal change, within your industry and outside it. But it’s not without a role for customers after all. As he wrote recently on the Harvard Business Review:

They need to propose new unsolicited products and services that are both attractive, sustainable, and profitable. It is only within the framework of a vision-centered process that users can provide precious insights.

In this model, customers cannot tell you the new, unimagined things they want. Would anyone have suggested a need for Adobe Acrobat, Turbotax, Facebook or Twitter? But once a company has a new proposal for customers, they can become part of the development process. As Russell Ackoff and Herbert Addison wrote in the Little Book of f-Laws (pdf):

There is no point in asking consumers – who do not know what they want – to say what they want. Many new product and service introductions have been disastrous despite the extensive surveys conducted to show that there is consumer interest in, and intention to buy, such a product or service. These surveys have incorrectly assumed that most consumers know what they want.

Consumers can discover what they want in products and services by designing them. It is in design that people find what they want. Furthermore, consumer involvement in product/service design almost always gets creative results.

Engaging customers to get their ideas for something radically different holds great value here. This is not an exercise in determining market interest – although that might be a side outcome. Rather, it’s a process of getting ideas to flesh out this proposal. Let customers help determine the radical innovation of meaning for a new concept.

Progress on the Open Innovation and Social CRM Fronts

The graph above is really more a spectrum, not a series of discrete models. For example, where feature requests leave off and become input about a product’s “job” isn’t a step function. More part of a continuum. But it’s helpful for discussion purposes to describe three models, because there are differences at different points of the spectrum.

As both open innovation and social CRM progress, think about the implications of these approaches on integrating customer feedback into innovation.

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My Ten Favorite Tweets – Week Ending 031210

From the home office at SXSW in Austin, where I’m not…

#1: Is Collaboration Enough for Knowledge Management? http://bit.ly/bXdNhj by @deb_lavoy #e20 #km

#2: What Enterprise 2.0 vendors can learn from FourSquare http://tinyurl.com/y9bsxc6 by @markfidelman

#3: RT @Irregulars Wikipedia’s Decline and the 7 Types of Human Motivation http://bit.ly/atzPLC

#4: White House expands Gov 2.0 with landmark crowdsourcing directive (via Spigit blog) http://bit.ly/auo6FK #gov20 #innovation

#5: “Contests are increasingly being used as a tool to solve society’s most entrenched problems” http://bit.ly/9KFJmy #crowdsourcing

#6: RT @VentureBeat Spigit offers social media platform for company contests http://ow.ly/1q0m44 #crowdsourcing

#7: RT @elldir Woops! Too long ago I told @bhc3 that I would post how I think about different dimensions of innovation. http://bit.ly/dcNd7s

#8: Five inter-related innovation problems that an organizational structure should address – Scott Anthony HBR #innovation http://post.ly/SOB2

#9: Reading @bokeen‘s write-up of his chatroulette experience. Damn funny, and pretty much what I’d expect. http://bit.ly/9Wnd20

#10: RT @anildash I’m surprised none of you dorks camped outside of your own house last night, then ran back in to order an iPad

My Ten Favorite Tweets – Week Ending 030510

From the home office in Hawaii, where I swear those waves look bigger than normal…right?…you see it too, don’t you?…sorta…

#1: Funniest man on TV: Craig Ferguson http://bit.ly/brF6j2 by @berkun > “The lack of autonomy always explains mediocrity” #innovation

#2: Curation’s Growing Value http://bit.ly/a5JNnR > I also turned to Twitter more than news sites for #hitsunami updates

#3: Who are your positive deviants? (via Spigit blog) http://bit.ly/clDDJw #e20 #innovation

#4: Why CEOs Don’t Get Innovation http://bit.ly/9tgigJ @lindegaard‘s Business Week column #innovation

#5: Is collaboration enough to connect the dots? http://bit.ly/9oonRd on the Product Four blog #e20

#6: Interesting concept: “Social Sigma” (vs. Six Sigma) to improve products http://bit.ly/aWMlp2 by Forrester’s @gcolony #innovation

#7: This Just Ain’t Gonna Work Out http://bit.ly/cDcZU5 by First Round Capital’s @kentgoldman > Importance of pivoting business models

#8: Enterprise 2.0 Trends: Which vendors are in the running? http://bit.ly/anZI2Q by @markfidelman #e20

#9: Today’s @gapingvoid cartoon email is a fave of mine: “It’s easy to spot a purist. They’re the ones without any skin in the game.”

#10: I’ll admit: If I see one too many a “Hallmark card” inspirational quote from someone, I unfollow.

My Other Blog Covers Innovation, Crowdsourcing and Social Software

To really work, Sierra observed, an entrepreneur’s blog has to be about something bigger than his or her company and his or her product. This sounds simple, but it isn’t. It takes real discipline to not talk about yourself and your company. Blogging as a medium seems so personal, and often it is. But when you’re using a blog to promote a business, that blog can’t be about you, Sierra said. It has to be about your readers, who will, it’s hoped, become your customers. It has to be about making them awesome.

This is from Joel Spolsky’s Inc. column, where he also announces that he’s quitting his uber popular blog, Joel on Software. Which is incredible. Like Louis Gray giving up his blog.

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Joel notes that he’s been at it for 10 years, and his company Fog Creek Software, has grown to the point where he needs to focus on its operations and alternative marketing modes. He does offer business owners some thoughts consistent with what “got him there” in terms of Fog Creek’s growth:

  • If you’re selling a clever attachment to a camera that diffuses harsh flash light, don’t talk about the technical features or about your holiday sale (10 percent off!). Make a list of 10 tips for being a better photographer.
  • If you’re opening a restaurant, don’t blog about your menu. Blog about great food. You’ll attract foodies who don’t care about your restaurant yet.
  • If you make superior, single-source chocolate, don’t write about that great trip you took to the Dominican Republic to source cocoa beans. That’s all about you. Instead, write the definitive article about making chocolate-covered strawberries.

Joel’s been at it longer than me, but those tips are spot-on for the way I approach writing on the Spigit blog. Don’t write endlessly about the product features and press releases. Write to illuminate and give identity to the nascent Innovation Management 2.0 market. What’s important to organizations beginning to look at innovation management seriously?

If You’re Tracking the Innovation Space…

To that end, I know I’ve got some readers here who have an interest in both Enterprise 2.0, and innovation. In addition to this blog, I’m writing relevant posts over on the Spigit blog. Many of these of have garnered a lot of attention (a republished version of one on Braden Kelley’s multi-author blog was the #3 most viewed post there for February).

But don’t just take my word for it. See what you think. Here are seven posts I’ve written over there. Do any of them grab you?

Study – Collaborative Networks Produce Better Ideas: Presents the research of University of Chicago professor Ron Burt, who found that more connected employees generated hiogher quality ideas.

Ideas as the Basis of Social Networks: Begins with a video by Brian Solis, who discusses the concept that ideas, more than pre-existing relationships, will be the basis of social networks. Then weaves in Joshua “Bokardo” Porter’s thoughts on social object design.

Crowdsourcing Is the New Collaboration: Compares the behaviors, groups formation and expectations between traditional collaboration and crowdsourcing. They each have a place inside organizations. Also, a good antidote to the rising outcry over spec work crowdsourcing contests.

Four Models of Competitive Crowdsourcing: Provides a look at four different ways organizations can engage customers and interested participants in the crowdsourcing process: Crowd Sentiment, Expert Decision; Crowd Decision; Expert Decision; American Idol.

Who Are Your Positive Deviants?: Positive deviance refers to practices that fall outside the standard ways in which things are done, and which provide much better than standard results. People trying unorthodox things. Finding and propagating these positive deviances is important for social and corporate advancement.

Gary Hamel: Hierarchy of Employee Traits for the Creative Economy: Hamel lays out what he views as the key employee traits in the future, as we shift from the Information Economy to Creative Economy: initiative, creativity, passion. Key for workers is to get above the line of commoditization.

Study – Distributed Idea Generation Outperforms Team Brainstorming: Researchers at INSEAD and Wharton conducted a rigorous field study, comparing in-person team brainstorming to individualized, distributed idea generation. They found distributed idea generation outperformed the old corporate standby, team brainstorming.

If those topics interest you, I encourage you to subscribe. For reference, here’s the blog’s RSS feed:

http://blog.spigit.com/feed/blog/Hutch

See you there.

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My Ten Favorite Tweets – Week Ending 022610

From the home office at a table in front a congressional hearing where I’m explaining why I didn’t actually put any brakes in my cars…

#1: All your authentication are belong to us http://bit.ly/d2S177 by Forrester’s @TomGrantForr > Facebook Connect is pulling away

#2: RT @defrag wow. twitter moving to Cassandra (#NoSQL) – http://bit.ly/9z8nvp – so, FB, Digg, Twitter all on NoSQL. oracle, are you listening?

#3: Interesting: Why the iPad can’t use flash http://bit.ly/bG6X9K > How do you “mouseover” with your finger?

#4: RT @BBHLabs Bored of reading that @foursquare is the ‘new Twitter’; it’s a different kind of utility altogether – http://j.mp/9s8GDD

#5: Study – Distributed Idea Generation Outperforms Team Brainstorming (Spigit blog) http://bit.ly/dffHzL #innovation #crowdsourcing

#6: Crowdsourcing Collaboration in Education http://bit.ly/aPmSj0 by @eduinnovation > Educators can tap large networks #innovation

#7: How to Fail at Innovation http://is.gd/98YUh by @timkastelle > “The way to fail at #innovation is to try to avoid failing”

#8: The Side Effects of Open Innovation http://bit.ly/9hIaQI by @lindegaard “it’s very much about managing change” #innovation #e20

#9: 10 tips for Successful Crowdsourcing http://post.ly/OxhU

#10: RT @exUnited Southwest Airlines selects Spigit for innovation mgmt http://bit.ly/blTGO3 Innovation is like LUV – deliberate, not accidental

Apple iPad and Google Buzz: Harsh Reality of Innovation

Nothing like putting your heart and soul in an innovation, and then getting this:

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Man, tough audience. But very much in keeping with some the best advice on innovation. Which is, you can’t have innovation without some failure along the way. It’s inevitable.

That advice is both true, and glib. Innovation consultant Jeffrey Phillips catches the right spirit when he says:

Another thing about “failure” is that we try to kid ourselves that failure is a “good thing” a learning opportunity.  Well, not in most cultures.

This is the reality of innovation. It’s tough. The more disruptive an innovation, the tougher it gets. And we’re in the middle of seeing how it plays right now with Apple iPad and Google Buzz.

Let me ask you this: Do you personally think either the iPad or Buzz will be guaranteed successes for their respective companies? Be honest now.

My guess is you’re like most of us: I don’t know.

Well, truth be known, neither do Apple and Google. But they’ve got a history you’d bet on.

Apple and Google: Big Time Failures, Big Time Innovations

Both Apple and Google have had their share of duds in the market:

Obviously, these companies do not have a perfect record of successful innovations.

But they do have a record of pressing through failures and continuing to roll out innovations. In fact, they’re consistently ranked the best in the world:

It pays to stick-to-it in trying out innovations. But can everyone?

Does Your Company Really Want Radical Innovation?

In Psychology Today, a professor at the University of Michigan gets to the issue:

From vaccines to Velcro, many inventions were spawned from accidents, seeming failures. But when Fiona Lee, psychology and business professor at the University of Michigan, explored which conditions help people experiment with novel ideas, she uncovered an interesting phenomenon: “Managers talk a lot about innovation and being on the cutting edge, but on an individual level, many people are not willing to try new things.”

What’s holding us back? A fear of failure.

Think about your own reaction to the question of whether the iPad and Google Buzz will be successful. It’s easy enough to be uncertain as an observer. But imagine if you have to put shareholder capital in to it, affect your brand in the market and risk some career trajectories?

I will often read of the importance of taking risks and accepting some level of failure for companies to be innovative. This is very true. But it can be glib to summarily dismiss companies for not “getting it”. When they’re made up of people like you and me who possess ordinary…well, human characteristics.

Because how do you know when you’re iterating toward a true high-value innovation, or you’re just spinning your wheels? I’ll turn again to Jeffrey Phillips:

As Edison and countless others have demonstrated, you rarely get it right the first time, and if you are stymied by early failure, then you’ll never find and implement the best ideas.  Innovation, as has been pointed out by individuals with far more to say about it than me, will create some failures.  Your job isn’t to avoid the failures, since you can’t predict them in advance, but to reduce the cost and impact of the inevitable failures.  In other words, keep moving.

As I said before, I can’t know for sure whether the Apple iPad or Google Buzz will be successful. But kudos to those companies for rolling out innovations that might fail. And in case you’re wondering whether allowing employees some latitude to fail is worth it, check out the 5-year stock performance of Apple and Google versus the S&P 500:

Let’s take this one out with the great speech from Teddy Roosevelt:

It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.

Indeed.

I’m @bhc3 on Twitter.

My Ten Favorite Tweets – Week Ending 021910

From the home office in Ponte Vedra Beach, Florida, where I’d like to apologize for my irresponsible and selfish blogging behavior…

#1: RT @dhinchcliffe: Toward a Grand Unified Theory of n00bs http://bit.ly/accSYb A pretty darn important post by @dangrover

#2: RT @jayrosen_nyu: I couldn’t take it anymore, so… New post: What to reject when you’re rejecting the wisdom of crowds http://jr.ly/xga4

#3: Crowdsourcing Is the New Collaboration (via Spigit blog) http://bit.ly/czEivv #e20 #innovation cc: @oscarberg

#4: RT @deb_lavoy Is “collaboration” enough to make teams productive? http://goo.gl/fb/DdVn

#5: RT @a4agarwal The problem with Lexus is while they created great products they know people want, they have no consist… http://post.ly/OMAm

#6: RT @courtenaybird The World’s Most Innovative Companies 2010 http://ow.ly/18Miu (RT @fastcompany)

#7: Building an Innovation Culture >> IndustryWeek #innovation http://post.ly/OQmt

#8: What Does Project Management Have To Do With Innovation? http://bit.ly/bmjTiW > Inside companies, much overlap #innovation

#9: Short track speed skating = grace, control, speed, strategy. Love this event.

#10: If you stare at a mountain long enough, it becomes unclimbable http://bit.ly/cHgPMD

courtenaybird

The World’s Most Innovative Companies 2010 http://ow.ly/18Miu (RT @fastcompany)

My Ten Favorite Tweets – Week Ending 021210

From the home office in Vancouver, where I’m preparing to compete in the snow blogging competition…

#1: Twitter’s location information would come in handy during the Olympics. Choose to follow tweets of only those in your time zone.

#2: Foursquare founder Dennis Crowley (@dens) describes the future of participating in location-based social applications http://post.ly/Mft6

#3: Fascinating study of Twitter spammers, and how they compare to legitimate users http://bit.ly/bFkd6l > Hard to tell difference

#4: The Importance of Managing Your Online Reputation http://bit.ly/a7i5mx by @VenessaMiemis > Strong, comprehensive post

#5: Goal Setting Stimulates Employee Innovation (via Spigit blog) http://bit.ly/cuKC9u #innovation #e20

#6: RT @mvandall MIT-Sloan 4 keys to driving innovation: Measurement, experimentation, sharing & replication. http://bit.ly/cH9khC. Spigit got it right!

#7: In light of Toyota’s quality issues, do you think they abandoned the “million employee ideas” somewhere along the line? http://bit.ly/a3iX9K

#8: RT @SmartStorming You can’t wait for inspiration, you have to go after it with a club. Jack London #innovation #creativity

#9: Nice word: “heterarchy” a formal structure, represented by a diagram of connected nodes, without any single permanent uppermost node

#10: Chocolate chili recipe http://bit.ly/aXn4kd > Hearty chili with an exotic quality. @cflanagan @justinmwhitaker @cubba #superbowl

Why Ideas Are Core to Enterprise 2.0

Brian Solis spoke recently on what the future of social networks will be. Ideas, it turns out. As I wrote on another blog post:

Solis, leading thinker in the integration of social media and PR, recently spoke on an intriguing concept: ideas connect us more than relationships. The premise of his argument is that ideas are what elicit passion in people. They animate us, and if we find someone with a similar interest in a given idea, we connect.

Then there was this observation by Intel’s Enterprise 2.0 lead Laurie Buczek on the only quantifiable value they found in their Enterprise 2.0 efforts:

Where we did quickly find quantifiable business value during an ideation proof of concept.  Ideas that are discovered and turned into action have produced dollarized return of business value.

Both Brian and Laurie are pointing to the unique nature of ideas. Brian talks of ideas as connectors. Laurie talks of ideas being “discovered”. If Enterprise 2.0 rests on delivering value through collaborative, emergent and social means, ideas are the top basis for leveraging these qualities.

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Of course, from a pragmatic, what-do-businesses-care-about perspective, innovation is a top priority.

The top-down, Board-level importance of innovation is not a surprise. As I’ve seen repeatedly with our enterprise innovation work at Spigit, ideas are an excellent bottom-up basis for Enterprise 2.0.

Ideas Are Me

Credit: -: pranav :-

Perhaps the most important aspect of social is the ability to express what you’re thinking. Ideas fit this dynamic quite well. Ideas are…

Expressions of my creativity, ingenuity and problem-solving

Inside companies, we see things that we know can be improved. We see opportunities that need to be explored. We know a good answer for a particular challenge put forth by managers.

Every time you have an idea, a bit of you bonds to it. Your way of thinking, your understanding of context, the experiences you’ve had, the expertise you bring to bear, the work aspirations you have.

Ideas can be small, giving you satisfaction in fixing something obvious to you. They can be big, offering the possibility of work that elicits your passions.

This is powerful stuff. It is a unique intersection of something that helps the company with something that personally satisfies you.

Ideas Are the Basis for Finding Like-Minded Colleagues

When I post an idea, I create the basis for finding others. That because when I post an idea, I’m making…

Credit: cauchisavona

A call for your interest

Think about that. The act of publishing an idea is a broadcast across the organization. It’s a tentative query to see who else feels the same way. Or if not the same way, who has an interest that overlaps mine.

This is unique to ideas. Ideas are potential. They are a change from the status quo. There are others who share at least some aspect of your idea. In large, distributed organizations, where are these people?!!

My idea is my call to form my own virtual team, to see who can help me accomplish something of value to me and the organization. I contrast this with other types of activities one might do under the Enterprise 2.0 umbrella: status updates, project tasks, writing a common  document, adding content to knowledge wiki. Those aren’t calls to form virtual teams.

Ideas have a unique quality in team and community forming, consistent with the emergent nature of Enterprise 2.0.

Ideas Are Social Objects

A key consideration of any framework for interaction is, “what are we going to talk about?” Within the enterprise

Credit: Akshay

environment, an idea is…

A social object for our interaction

The concept of social objects is powerful. It illuminates the core basis for why two or more people interact. They share an interest in some thing. We are complex beings, with multiple different interests. We won’t ever match up  with someone else exactly in terms of what animates. But social objects allow a sort of miniature Venn Diagram of our common interests to flourish.

Hugh MacLeod pragmatically notes, “The Social Object, in a nutshell, is the reason two people are talking to each other, as opposed to talking to somebody else.”

Leading designer Joshua Porter, also known as Bokardo. In his post, Finding Innovation in Design, he describes the AOF method of social experience design:

  • A = activity you want to support
  • O = social objects that define the activity
  • F = features are actions people take upon social objects

You build social-oriented sites around a core set of objects and activities which attract people.

Ideas, because they represent something new, something that can affect your daily work, are terrific social objects. An idea is a proposal, and a natural basis for interacting. Contrast this with posting a document, or a page of knowledge, or a status update. Those are lower wattage, more ephemeral social objects.

Ideas Become Projects

Ideas get attention. They propose to change things, and they will need work. An idea is…

The basis of a future project for us

Credit: The National Guard

What makes ideas so powerful is they are changes to the status quo. This means:

  • They’re going to affect people’s daily work
  • They require some work to make happen

This imbue ideas with a certain vitality. It gives them a power not seen with with other types of social computing activities, save projects themselves.

Another important aspect is that ideas will elicit passion in certain users, those we talked about earlier. If there is a chance to become part of a project team working on the idea, that is exciting. Consider times in your life you got to be part of a team, working on something that excited you.

Ideas have these qualities: possibilities, change to work routines, chance to be part of an exciting initiative. Projects have a certain aspirational quality for us employees, and ideas tap this aspect well.

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There are many types of content and activities – social objects – that are part of a social computing initiative. I’d argue ideas, for a host of reasons, should be considered top amongst those social objects.

Apple iPad and the Radical Innovation of Meaning

Ultimately, the iPad is a large iPod touch: a great device to draw your inspiration from, but perhaps not the seismic shift in technology that we were expecting.

Claudine Beaumont, Apple iPad review, The Telegraph

The much anticipated announcement of Apple’s iPad tablet was met with a resounding…”ho hum” or worse from much of the technology crowd. The biggest criticisms were its lack of key features (no Adobe Flash, lack of USB ports, where’s the camera?, etc.). Apple iPad as a technology innovation disappointment.

But with Apple, and Steve Jobs, that’s not really the point now, is it?

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Sure, Apple has had plenty of technological innovations along the way. But then, so has its competitors. Yes, Steve Jobs is a showman, but that effect only lasts for MacWorld presentations.

No, what Apple does well is put forth “radical innovations of meaning”. That term is from Roberto Verganti, who wrote about the concept in his excellent book Design-Driven Innovation.

Apple’s skills with design-driven innovation are what will make the iPad a success.

Design-Driven Innovation: Innovation of Meaning

“Market? What market! We do not look at market needs. We make proposals to people.”

Ernesto Gismondi, Chairman, Artemide, Design-Driven Innovation

Verganti’s books builds the case for a different form of innovation. One in which companies tap the undercurrents of societal changes early, and create products addressing them. As Artemide chairman Gismondi puts it, these products are so different, they are akin to “making a proposal” to a market. They are not linear updates to existing products.

As Julian Bleeker notes in his review of the book, design-driven innovation is not a “follow the trends” approach. “Trends” are what any company can do. Rather, it’s deciding that conditions are right to introduce a product that plumbs changes previously unexplored in your industry.

Verganti describes this work as the radical innovation of meaning. Many purchases are based as much on meaning as they are on features. Innovation of features is an ongoing process for companies. But innovation of meaning is a stunted process for many firms.

Take a product that has an accepted use, a common set of features, and provide something new that turns the traditional meaning of the product on its head. In the book, he describes multiple examples of this, drawn mostly from Italy, his home country. For example, Alessi, a manufacturer of household items, successfully innovated the meaning of many common items. It introduced a series of playful characters that represented everyday kitchen items:

While it may sound trivial as you read this, this product line was an absolute gangbuster in sales. Alessi figured out that people still enjoyed playful experiences, even as adults. No one else was thinking this way in the industry at the time. But now the kitchenware actively pursues emotional design. It was no accident either. Alessi spent time researching changes in societal norms. That we still like to be kids was a change they saw (and one that many of us today take for granted).

Companies that do this well are both influencers and participants in what Verganti describes as the “design discourse”. This is an ongoing conversation with thinkers, tinkerers, researchers and companies who target the same evolving changes in societal context. Often, these are people outside your industry who are studying the same changes you are interested in.

It is by accessing these networks where companies can “see” evolutions of societal norms that offer opportunity. These are opportunities not driven by expressed consumer desires, but by shifts in cultural norms. Done well, companies that successfully innovate the meaning of products enjoy significant growth and profits.

Oh, and early on, these innovations of meaning can be slow to gain acceptance by the market. Explains the early iPod and Nintendo Wii reactions.

Apple iPad: What Is Its Radical Innovation of Meaning?

OK, if iPad is innovating meaning even more than it is technology, what meaning might that be? Here’s my best guess:

iPad is tapping into an emerging dynamic of a more interactive, tactile experience with digital technology and information. These interactions make technology less of an interface, and more of an extension of ourselves and our environment.

The tweets above are a couple that show the natural way children engage with technology. Given the iPhone experience, they turn around and want to apply it to other devices. Buttons on devices, our traditional form of interaction, are divorced from the screen. They provide a measure of distance from the digital experience.

Touch, however, represents a new level of intimacy in the digital experience. In technology terms, it’s just an alternative form of interface. Touch, mouse, tab, whatever. But touch is a vital human sense, and a core part of experience. It’s how we interact with others, how we shop, experience textures and so much more.

In terms of the “design discourse”, there are pointers of changes ahead in terms of integrating touch more deeply into our digital engagement.

Digital Wellbeing Labs: Responsive Feedback Behaviors

Designer Alexander Grünsteidl noted the impact of both the iPod and the Wii on our perception of how to interact with technology:

The Wii and iPhone, and before the iPod click wheel, have created a popular introduction to gesture based interfaces, demonstrating responsive feedback behaviours, applying “natural” physical effects like flipping and inertia, similar to the ones we are accustomed to in the real world, to improve usability expectations of an interface.

As new “cultures of use” emerge we are creating opportunities to form a language of gestures, similar to the conventions of “right-clicking” and standardised keyboard shortcuts.

Note the term “culture of use”. Not industry trends. Because the dominant form of interaction for computers and video games is still mouse and buttons. And consumers aren’t asking for touch.

But there is an underlying change in thinking about how people interact with technology and information.

Architectural Design: Digital Intimacy

University of Nottingham Nottingham UK student Stephen Townsend received a commendation in the recent President’s Medal competition in the U.K. His entry, Digital Intimacy, depicts a concept where interaction is built into the architecture.

If you notice the graphic to the right, you will see people reaching out their hands and interacting through touch. Townsend calls it the “kinesthetic interaction space”. Kinesthetic refers to a style of learning based on physical activities.

He designed this kinesthetic interaction space as a therapeutic solution for children with special needs. Here’s how he describes it:

The ‘Kinesthetic Interaction Space’ is conceived as an interactive architectonic intervention aimed at children with autism, providing sensory stimulation to assist with intervention methods and aid interaction with other children through shared kinesthetic experience. The focus of the thesis is on the development of dynamic material systems that could enable new forms of interactive environment. Architecture is conceptualised as an embodied interface and physical space has been fused with digital media in order to stimulate the imagination of inhabitants. K.I.S. is intended to facilitate playful explorations and fluid dialogues between people. The user learns to interact with their environment through an intuitive process, engaging the physical presence of inhabitants and forming spatial narratives.

While Townsend’s concept addresses children with autism, the underlying design is consistent with greater digital intimacy overall.

TEDEx Talk: Phones That Touch Us

PhD student Fabian Hemmert presented at a recent TEDx talk. He is working on a concept where phones include physical movements that better connote actions to people using them. In the video below, you’ll see him describe how the phone would shift weight in relation to changes in movement on a map.

As Hemmert notes, humans live in a physical world, one “which tastes good, feels good smells good”. He wants to design products that better integrate that experience.

iPad: The Future of Computing

Those three examples I just gave are part of a larger design discourse about the nature of digital engagement in our future. Are we “locked in” to the mouse and keyboard? Or will we continue to evolve the interaction experience?

In Wired, Brian X. Chen sees things similarly:

If you think about how a computer like this will impact people sociologically, suddenly the iPad is far more than a larger iPod Touch, as many have described it. It’s the computer for everyone: an idea Apple has been working toward for years.

That doesn’t mean the iPad will be the only computer for everyone and destroy every PC on the market, because that’s not even remotely likely. But it will introduce a significant new category.

They won’t live on desks, the way desktops do, and they won’t be carried everywhere, the way mobile phones are.  They’ll just be there, around the house, on tables and counters, the way today’s books, magazines, games, and newspapers are, booted up, ready to use.

Keep in mind student Stephen Townsend’s kinesthetic interaction space, built into the house. How about an iPad in every room of the house, ready to go? You can see thinking evolving on similar lines here.

I can see people becoming quite attached to their iPads. Their little units of digital intimacy.

Once you see where this is going, it should come as no surprise that Apple may be working on a larger version of its iPad, as a full computer. Steve Jobs is placing his chips on this radical innovation of meaning.

I’m @bhc3 on Twitter.

My Ten Favorite Tweets – Week Ending 012910

From the home office at the annual retreat of Republican members of the House of Representatives in Baltimore, where I’m taking questions on my blog care plan…

#1: RT @cbneese My coworker: “Hey everyone I got the iPad, only I got the smaller, more portable version, with internet, a camera, and a phone.”

#2: RT @dhinchcliffe The PC officially died today: http://bit.ly/aATwBS Nick Carr probably does the best sum-up of the week.

#3: RT@ jbrewer RT @fchimero: Headline: “Tech nerds everywhere pissed Apple made a product for someone other than them.”

#4: Cisco’s I-Prize – the Next Wave of Open Innovation (via Spigit blog) http://bit.ly/bKq9vI #innovation #openinnovation

#5: RT @IdeaSandbox Don’t Demolish Your Own Innovation http://bit.ly/9hTRiw

#6: Nice post on HuffPo by @craignewmark about City of Manor’s citizen innovation site http://bit.ly/c4JOYQ (using Spigit) #gov20 #innovation

#7: Sketch, sketch, sketch http://bit.ly/djKsgE by @jbrewer “The end goal of the drawing process is what you learn while sketching” #innovation

#8: “I hate cynicism – it’s my least favorite quality and it doesn’t lead anywhere.” Conan O’Brien http://bit.ly/66vppK > amen

#9: Nice response to the Westboro Baptist Church protest http://bit.ly/dteuTf > @meganphelps you did have donuts there, didn’t you?

#10: Stars Wars “6-pack” arrived today in the mail. Prequel Trilogy & the Original Trilogy. Got to get my 5 y.o. son up to speed. #lifelessons

My Ten Favorite Tweets – Week Ending 012210

From the home office in Massachusetts, where I’m saying, “Kennedy who?”

#1: the six types of ideas http://bit.ly/6pKGGZ #innovation

#2: RT @InfoWeekSMB Spigit Introduces ‘Idea Management’ for SMBs http://bit.ly/6CGhWO

#3: RT @johnt Systems that eliminate failure, eliminate innovation by @snowded http://icio.us/xoupma

#4: This is really cool: @tyler_thompson decided to redesign airline boarding passes: http://bit.ly/75OWtU What do you think?

#5: RT @markfidelman My new Post: Hutch Carpenter on the Innovation X Factor http://tinyurl.com/y9hfvrq

#6: RT @stu: New Blog Post: Celebrating the Web at 20 http://bit.ly/6Vtjo5 incl interviews w/ @bhc3 @louisgray #emc #innovation

#7: @pgkiran Good to know Kiran! Got no beef with Conan, he’s getting a raw deal. But I don’t blame it on Leno.

#8: RT @MarkDykeman: I hereby coin the term “nanocause”. It’s a thing that you care about for no more than 15 min. before you get bored.

#9: Seventh Generation (cleaning products) ad on TV just referenced the vaunted “5-second rule” for food on the floor. #lifelessons

#10: There truly are times a parent can look at his lovely little children, and think: “savages”.